Each growth stage is a threshold: when a plant advances, check whether it needs a larger planter (transplant), a soil top-up and more water. The game flags what changed via Plant Info.
What changes between stages
| Stage group | Typical changes | Main risk |
|---|---|---|
| Seed β seedling | Water frequency rises, light needs grow | Underwatering |
| Seedling β growing | Planter volume may cap growth | Planter too small |
| Growing β mature | Soil targets and NPK matter most | Wrong soil composition |
| Mature β harvest | Climate and pollination for fruiting | Temperature drift |
Transplanting
Transplanting moves a plant to a larger planter when its current one caps the stage. The full trigger list lives in the planter size guide; never transplant just because you want to β wait for the game's signal or the documented requirement.
Stage-specific planter values
Exact per-stage planter volumes and soil quantities are being captured from Plant Info in the current 1.0 build. Until a plant record passes the gate, its stage values are listed as unknown rather than filled from older demo data.
The stage β demand model is official-consistent and observed in 1.0. Numbers on this page are updated the moment a plant record passes its gate.
Several specialist pages still teach playtest-era stage behavior as current. Verify every stage value against the current build before relying on it.
Growth-stage data is shared with the planter-size, watering and soil pages β updates propagate automatically.