Money comes from direct sale of harvest/meals, club orders, café/market sales and quest turn-ins. Each has its own pricing. Loans add cash now against future payments, and expansion costs eat into everything.
Transaction types
| Type | How it pays | Evidence |
|---|---|---|
| Direct sale | Sell raw or cooked items | PARTIAL — values being verified |
| Club orders | Fixed money + reputation | PARTIAL |
| Café / market | Repeatable sales channel | PARTIAL |
| Quest turn-ins | Fixed rewards per quest | PARTIAL — see quests |
| Loans | Instant cash, repayment | PARTIAL — see loans below |
Loans
Loans are an early cash tool with repayment tracking. The loan mechanic is merged into this page until GSC proves standalone demand.
Avoid unsupported 'best crop' claims
Best-crop-for-money pages rank on launch week but rely on unverified values. No best-crop claim is published here until the economy dataset passes verification — that is the whole point of the money page.
Transaction model is official-consistent and observed. Exact prices/rewards are collected per type; conflicts between sites are resolved by current-build observation, not averages.
Launch-week pages conflict on raw selling vs orders vs café amounts. Each is modelled separately here so the numbers stay comparable.
The how-to-make-money guide lives here (guides/how-to-make-money.html is the short-URL version of this page's core section).