A quest needs an NPC, location and objective β often item/plant/time/money. Its reward feeds the economy, and its blockers are the most-searched pages on launch week.
Known 1.0 blockers
| Quest / objective | Blocker | Status |
|---|---|---|
| Epic salads (4 in bag) | Quest not completing with 4 epic salads | OBSERVED β logged |
| Atrium NPC | Can't find the NPC in the Atrium | OBSERVED β logged |
| Drone station upgrade | Can't add more garden veg stew | OBSERVED β logged |
| Lab construction | Late-game progression wall | OBSERVED β community |
Quest schema
Each record stores: quest id, name, npc, location, objective, prerequisites, required item/plant/time/money, reward, next quest, blocker, patch, evidence.
Blocker entries come from current 1.0 community reports and are reproduced/confirmed before being marked verified.
Launch-week reports: quest with 4 epic salads stuck in bag, and an NPC hidden in the Atrium corner.
Quest records power the walkthrough chapters and the progression graph.